Today, I would like to refer to the potential of HOPSCOTCH to engage students, as well as to facilitate the acquisition of factual knowledge (English vocabulary) and to improve the attitudes of students towards learning English as a second language. I can assure you that, students remember and correctly spell about the same number of new vocabulary words after learning with HOPSCOTCH as they do after a teacher-centered lesson. Importantly however, they enjoy playing this game very much and they report better attitudes towards studying English after learning vocabulary with HOPSCOTCH and games in general, compared to traditional teaching.
All that is required for this fun game is a few sight words -or anything else that we teach eg numbers- and sidewalk chalk or masking tape.
On rainy days, consider using masking tape on a floor and write each sight word on a piece of tape or index card – just make sure kids do not slip on the index card while playing the game.
Hopscotch activities I have found online and some of my own invention
One player goes first and begins by tossing his marker, e.g., a pebble or beanbag, into the first square. The marker must land in the square without touching the lines. If the marker does not land in the first square, his turn is over. If the marker lands in the first squares, he must hop over the first square and then continue hoping through the hopscotch pattern saying each sight word as he lands on that square. When he gets to the last square, he must turn around and hop back saying each sight word again. He must pick up his marker without touching the first square and then complete the course by hopping on it. If he successfully completed the course, he would proceed to the next square by tossing his stone to the second square and continue hopping as stated above. He must do this for each square.
A player must hop on one foot on the single squares and straddle the double squares. If a player does not hop with the proper foot, hops on the lines or looses balance while picking up her marker, her turn is over. She would begin her next turn on that square. The first player to complete the course wins the game. For younger players, consider adding a neutral square, e.g., home and allow players to rest at the end of the course. While resting they can recite the alphabet.